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Wesnoth Units database

Air Avatar

(image)

Air avatars have distinguished themselves from mere elementals, developing into stormy vortexes, wind and dark clouds circulating inside and outside itself. Avatars have transformed into breathing tempests. Gaining a more substantial body, avatars are less susceptible the common weaponry of swords and arrows. Air avatars guide themselves with the currents they have created, drifting from place to place, crackling with lightning from within their ethereal innards.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit regenerates, which allows it to heal as though always stationed in a village. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Air Elemental Dimensional Gate 2
Advances to: Air God
Cost: 30
HP: 30
Movement: 7
XP: 100
Level: 2
Alignment: neutral
IDI8 Ak_Avatar_air
Abilities: skirmisher, regenerates
(image)hurricane
impact
11 - 2
melee
marksman
(image)thunder
arcane
9 - 3
ranged
Resistances:
blade40%
pierce40%
impact40%
fire0%
cold0%
arcane90%
TerrainMovement CostDefense
Castle150%
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%